◆ 1-Year Diploma Program
Diploma in 3D and Gaming Technology
A one-year diploma covering game development foundations, AI integration, character design and animation, asset creation, UI design, and special effects using Unreal Engine.
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Free counseling session — no commitment required.
Course Overview
This diploma takes students through the full game development pipeline, from level design fundamentals and AI-driven NPC behaviour to character modelling, rigging, and animation. Practical modules cover asset creation, game UI design, AI-driven gameplay systems, mission and animation layout, and special effects and simulation, building toward a complete, playable game project using Unreal Engine.
Course Modules
Covers the game pipeline and level design fundamentals, concept art and visual style, game genres, platforms and engines, camera management and player experience, level flow and pacing, and player agency and reward systems.
Covers AI foundations, behavior trees and blackboards, navigation meshes and AI controllers, non-player character interactivity, AI-driven animation blending, dynamic world creation, and AI in combat and scripting systems.
Covers concept art and characterization, character modelling for games, rigging (skeleton creation, weight painting, inverse kinematics), procedural animation, and game animation including keyframing, motion capture, and facial animation.
Practical module covering game concept creation, mission and character planning, asset creation and play-area assignment, gameplay optimization, multiplayer integration, and level creation.
Practical module covering level design with custom models and textures, lighting and shading, and professional project-file organization for team collaboration.
Practical module covering AI concepts in gaming, blueprint execution, player statistics, interactive character and map control, and behavioral design concepts.
Practical module covering advanced character development, animation modes (idle, walking, fighting, celebration, etc.), skeletal-mesh rigging and animation assignment, keyframing, and blending multiple movements.
Practical module covering in-scene effects (fire, smoke, debris, fantasy effects, breaking structures), and final game completion with packaging and optimization.
What You'll Master
Career-ready in 52 weeks. Studio environment, not a classroom.
Program Highlights
- University certified diploma
- Morning & Afternoon batches
- Render farm access
- Portfolio development
- 100% placement assistance
- Rural scholarship available
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